Superlicious
- Remembering the glory of videogame manuals "Call me old-fashioned, but the feeling of thumbing through the crisp pages rife with back story, notes from the designers, and detailed instructions on how to play gave me a real sense of anticipation."
- GTA V Selfieseminar "GTA V implemented a function to take selfies ingame. In context of our Selfiesemiar at Merz-Akadmie we somehow reached a point where we talked about selfies as a kind of signature to proof that you really have been at the place where the selfie was taken or to proof that you have been with some speciel other person."
- The Cabal: Valve’s Design Process For Creating Half-Life "While Half-Life has seen resounding critical and financial success (winning over 50 Game of the Year awards and selling more than a million copies worldwide), few people realize that it didn’t start out a winner — in fact, Valve’s first attempt at the game had to be scrapped."
- Polyneux: Drachenväter "Man hat das Buch locker an zwei Abenden durchgelesen. Kann man die Geschichte des Rollenspiels wirklich auf so wenig Text komprimieren, zumal man den ganz großen Bogen von 1974 bis hin zu modernen MMORPGs schlagen will?"
- The complete history of LGBT video game characters "The fight for gay rights isn’t limited to real-world spaces. There’s a swelling movement for greater diversity and LGBT representation in video games that’s about to reach a national tipping point."
- A Distant Sadness "JTGP project focusing on the 'war photography' genre. I'll be using the popular Battlefield 3 single player levels developed by DICE EA."
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Interview mit “A Distant Sadness”-Macher Josh Taylor übrigens ZUFÄLLIGERWEISE hier http://videogametourism.at/node/1979
;-D
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