Superlicious
- The story of GoldenEye 007’s most notorious gun, The Klobb – and its design secret Peng, peng!
- In The Games Of Madness: 4-Layers, A Narrative Design Approach "This blog post will be about a new way to approach narrative design in games – the 4 Layers Approach. It is based on a GDC talk I gave in March this year. The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative."
- Unreal Engine 4 Tech Demos "This archive contains five Unreal Engine 4 demos that demonstrate engine capabilities in different scenarios."
- Morning Coffee "A short-form narrative game about the morning routine, and a bit more…"
- When Marketing to Gamers Backfires "Besides, I prefer Cool Ranch Doritos."
- Oculus Rift: Faszination Virtual Reality und spannende Projekte "Die VR-Brille Oculus Rift scheint regelrecht zu einem Trendprodukt zu werden, was durch den Kauf durch Facebook sicherlich noch angeheizt wird. Prima, aber was könnt ihr mit dem Gerät anfangen, wenn es vermutlich 2015 regulär in den Handel kommt?"
- Helden der Kindheit: Guybrush Threepwood "Ich bin Christian Huberts, ein mächtiger Kulturwissenschaftler™!"
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